64 Dice was meant to be a social casual match 3 game. The goal was to give it a “Gambling / Las Vegas” artstyle involving the player betting on his own performance while it would build up on the basic technical structure of “Candy Cash“. I spend some time writing a game design high concept, made UI mockups and a flash UI prototype for this project to define the artstyle and clarify some of the game design ideas. How it goes so often with prototypes it didn’t make it into a release so far.