Cyberpunk 3776 was intended to be a simple training project to get familiar with Unity since it was my first project switching form virtools to this engine. While working on it I started to tweet about it and post my progress on IndieDB. The feedback I was getting encouraged me to continue to work on it and I all so find a few great supporters that helped me with testing, tips and even Nico Uusitalo who did all the Voice Overs and Gabe Castro who helped me with the majority of the game’s score.
Cyberpunk 3776 is a old school shoot em up game placed in a cyberpunk’ish dying world. The protagonist is a pilot on his last mission. Since there is no hope to save his doomed planet he’s final goal is to put down the invaders mothership before the curtains fall. I was thinking about Jim Jarmusch movies when I worked on this title. I really like the inevitable in his work, there is just on path how things will go and it is kind of obvious where everything will go. The only choice the protagonists has is to hold his head up high while walking down his foreseen path.
Cyberpunk 377 is currently aviable on Steam and Itch.io
Even with over 25k activated keys on steam Cyberpunk 3776 wasn’t a huge financially success so far, since I made several mistakes promoting the game. But it was a really great learning experience going from first sketch, through steam greenlight towards full release and that was what it was supposed to do for me as an developer. So in this sense it was a satisfying personal success getting the product released.
The game features seven stages each with a unique boss battle at the end. Each stage introduce at least one new enemy type. I spend about four month spread over half a year on the game making all the assets and doing all the coding. Cyberpunk 3776 was made using Unity 4 and Playmaker.