I started to work on Mileage in Dezember 2015. I was so impressed looking at the work of those Mad Max 3D artists that I wanted to recreate my own Hot Rod model for better unterstanding of the workflow and challenges. At least this was my first intention. As I had the model ready and some spare time during the holidays I thought it would be nice to have a little realtime backdrop scene for the vehicle. At that point I thought wouldn’t it be nice if it would move and I could actually drive around a little? So that’s how this started and now Mileage is my current work on project as a indiedev as I find the time. Hopefully I reach the point to mold this into a full little release at some point. Mileage was made using Unity 5 and Playmaker.