After leaving Darkstar One and becoming part of the Studio 2 team I worked in Aachen on Sacred 2 for about a year. As a game designer I was in charge of the UI/UX design concepts and little UI prototypes. Also overhauled the basic logo for the brand at this time and supervised on intern which assisted me in my work.
It was an interesting challenge to keep the original visual IP from the predecessor intact while giving the whole thing a facelift. The thing with action RPG’s that are so inseparably tied to micromanaging inventory, sorting loot, comparing item stats, is that a lot of the actual gameplay time takes place staring at UI screens. Most people don’t actually notice that because we mostly remember just the epic battles and encounters from such games but from this point of view the UI can really be a tipping point for such a game. I left the team as my task was done because of personal reasons before the release, so I wasn’t around and had no influence as the UI was finally implemented and polished.