A colleague and I were working on this shoot em up prototype. I was in charge of creating assets and he did the coding. It was supposed to be developed with XNA but it never got finished. I made a few UI mockups, enemies, the player ship and several background patterns that could be repeated and blended between two settings. One showing a metropole city and a second one with ruins and debris. The video is captured from a asset tryout prototype I made with Virtools.