The second Monkeyhead Studio pitch project which resulted in a three level demo was called “Shoot. The demo was a competitive four player multiplayer game combining some sort of static Doom versus Worms mechanics. I was in charge of the basic game design and early prototypes using virtools before we switched to out general workflow using sony’s in house engine. Hour team was partially working on the game for about three month if I remember correctly while our main product Chap the Turtle was still in parallel development.