Progress Update This time I want to share some backdrop geometry progress from mileage. I was thinking that fuel should be a factor within the gameplay and world setting (yes I know, it's influenced by Mad Max, can't deny that). So further thought I like to think of the location "Hopetan" as an refinery hub whereRead more
Progress This time I want to share a little of the progress on a 3D model I created for Mileage. It is an entry to a place called "Hopetan". Process I started by making a highres model of the entry which had about 2 million polygones. From there I made a low poly model andRead more
Introduction The basic idea of Mileage is it to have an sandbox environment game world where the player travels around, discovering things and beat some challenges as well as interact with living entities. Kind of a limited "open world" experience, a breathing environment with thick, plausible atmosphere. The Mileage idea stuck with me for aRead more