Since 2010 Freelancer for Clients like Spil Games, MegaZebra, Gameforge, Pro7 Games, Aeria Games
2008 Founder and CEO of “Monkeyhead Studio”, all so Head of Studio, internal Producer, Project/Teamlead and Lead Gamedesigner. In charge of a development team with a headcount of ten. Developing the PSN title “Chap the Turtle” for Sony Entertainment Europe and “Shoot” a game pitch supported by “Mitteldeutschen Medienförderung (MDM), Leipzig”
2007 Tutor at HKD Burg Giebichenstein Coaching a MM|VR Design
2006 „Studio2“ (Ascaron Entertainment GmbH) Gamedesigner UI/UX for „Sacred 2“ PC
2005 „Ascaron Entertainment GmbH“ Gamedesigner Storytelling & Questdesign for „Darkstar One“ PC
2004 Freelance Designer und Tutor for Gamedesign Games Academy, Berlin
Project coaching HKD Burg Giebichenstein
2004 Master Degree Design at HDK Burg Giebichenstein
Master Thesis Project: „ Alfred & Max “ (PC Adventure Concept/Prototype)
won the Animago Award – 1. Place 2005
2001 Changing course of studies from Industrial Design to MM|VR Design
1998 Matriculation at HKD Burg Giebichenstein, Halle
1998 Completion of training as Mechanic (NFZ)
1994 Completion Junior High School, Lüneburg
1986 to ’92 growing up in South America
1976 born in Lüneburg